It’s 2 alliances Vs 1 , if you’re fighting alone it’s called the rulebringers , the two alliances fighting together are called the dawn breakers
There are a total of 12 buildings
4 warehouses –
2 serum factories – after 5 minutes
Buffs : every 5 minutes , commanders garrisoning the building will receive the buff , it provides 2 possible buffs
1- increasing troops critical injury rate by +5% and healing 125 units every 5 seconds for 2 minutes
2- reduces your teleport cooldown by 50% for 2 minutes
2 defense system – after 8 minutes
Once occupied, attacks all enemy buildings that have troops inside
1 virus lab – most important – after 12 minutes
Gives the most point , whichever alliance capture it the longest usually wins the event
1 power tower – very important
capture this building,to get a protective shield around the area , this allows to teleport and garrison without being attacked by enemies
2 data centers – after 12 minutes
Battle lasts for 30 minutes , not all buildings available at the start of
Other buildings are simply for points and don’t give buffs
Skills :
there are 2 sets of skills , one for the rulebringers and one for dawnbreakers, both teams also share one common skill , the field hospital
To unlock these skill, you need to charge points
We just do the normal things we do , garrison buildings , attack bases and so , as we do these the skills charges up , and when it’s full it will pop up at the bottom of your screen , you press and use it strategically not randomly
1- Rulebringers skills – Seismic tower :
after teleporting , all surrounding enemy bases will lose 1000 durability + 300 extra durability damage, their troops will 60 critical injuries for 60 seconds . Skill needs to be used strategically, if used by mid to end of game and 2 members teleports and use it together you can blast enemy bases and take control to the center
2 – Second field hospital – common skill for both teams : after teleporting , it will heal 150 units and restores 300 durability for friends bases in the surrounding are for 30 seconds . You click the skill and teleport near to your teams bases
3- judgment day , can be used by the member selected as the judicator only : whenever he /she teleports , it deals 5000 durability damage to nearby enemy bases , and for each enemy base that flies away , the teleport of the judicator is reduced by 30 seconds, and the enemy teleport cooldown increases by 60 seconds , it lasts for 2 minutes and is extremely powerful when used at the right time
4- Dawnbreakers skill 1: artillery turret: after teleporting is deals 300 durability damage + 60 critical injured troops for 30 seconds , lets say two of our members teleports next to a strong enemy using the skill at the same time , the enemy will start losing durability and may eventually blast away
Global healing , the most important skill , you can heal your entire drill ground and fight again , don’t use it until you’ve lose almost all of your troops , that’s way you get the maximum
Strategy :
Virus lab and power tower , they give the highest points and decide the winner , the strongest should focus on holding them
Defense system is also important , as it weakens enemy defenses